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This process took 3 years of the development until this point where we are now satisfied with the game. This has probably resulted in more than two-thirds of the game being removed or changed up to this point. We would regularly make things work one way, get feedback from the community, think it through, and then remove/recreate whole new features entirely. Or in other words, there are very few titles in the market we can compare it to and learn from, so designing it on paper was challenging. Gladiator Guild Manager is fairly experimental. Even before releasing the demo, we showcased the game at gaming conferences and to small groups of beta players, all of which had tremendous influence on the game. “Feedback from the community affected the development enormously. How are you planning on involving the Community in your development process? Therefore, early supporters will receive the benefit of a lower price, since the addition of more content will gradually increase the price of the game.” “Our appreciation for the community that supports the game development is huge. Will the game be priced differently during and after Early Access? There is a great deal of fun to be had in its current state while watching it evolve, or even helping it grow with your own feedback.” And with the focus on replay value as gladiators, their quirks, items, and quests are randomized with each run. Being in Early Access means it’s not completed yet, but it’s fully playable.
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So at this point, following the implementation of requested features, content and more depth to gameplay, we believe that the game is now ready for a wider audience. “About a year ago, when we released the demo, it was already playable and well received. What is the current state of the Early Access version?
#STEAM GLADIATOR GUILD MANAGER FULL#
We will keep updating the game after Early Access as well, so some of those features mentioned might even arrive during Full Release updates.” This will depend on generating new ideas with you, the community, as we continue developing the game. Eventually, we even intend to create additional modes of gameplay like Quick Play (fights without managing guild), Dungeon Crawl, and Twitch Modes. As we have done so far, we’ll keep communicating with you all to make sure we focus on the most fun and requested features. We’ll also be adding additional features in various updates in between. Each Arena Championship will include new gladiators, quirks, items, and quests. “We currently have 6 Main Arena Championships and we intend to have 12 by the end of development.
#STEAM GLADIATOR GUILD MANAGER FULL VERSION#
How is the full version planned to differ from the Early Access version? We have so many concepts in mind for this game, with so many possibilities, that will only grow as more people join us in generating ideas.” We intend to remain in Early Access for at least a year after the release, but in anticipation of large volumes of new feedback and ideas, this will likely be extended beyond that. “We do not know for certain at this point. Gladiator Guild Manager is the type of game that can benefit so much from players feedback as we continue adding new gladiators, their abilities, quirks, items, quests, features, and later even whole new modes of playing.”Īpproximately how long will this game be in Early Access? We want to continue this trend, and Early Access makes perfect sense to be the next step for this game. “About a year ago, we started crowdfunding and released a demo, which brought so much great feedback from the community, making the game into what it is today.
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